experiment.elements module

Module containing some re-usable experiment elements

class experiment.elements.Elements
cuddle = PrimitiveInteraction(name='Cuddle', result='Succeed')
cuddle_fail = PrimitiveInteraction(name='Cuddle', result='Fail')
destroy = PrimitiveInteraction(name='Destroy', result='Succeed')
destroy_fail = PrimitiveInteraction(name='Destroy', result='Fail')
eat = PrimitiveInteraction(name='Eat', result='Succeed')
eat_fail = PrimitiveInteraction(name='Eat', result='Fail')
feel = PrimitiveInteraction(name='Feel', result='Succeed')
feel_fail = PrimitiveInteraction(name='Feel', result='Fail')
classmethod get_enact_logic()
push = PrimitiveInteraction(name='Push', result='Succeed')
push_fail = PrimitiveInteraction(name='Push', result='Fail')
step = PrimitiveInteraction(name='Step', result='Succeed')
step_fail = PrimitiveInteraction(name='Step', result='Fail')
turn_left = PrimitiveInteraction(name='Turn Left', result='Succeed')
turn_right = PrimitiveInteraction(name='Turn Right', result='Succeed')
wait = PrimitiveInteraction(name='Wait', result='Succeed')