experiment.elements module¶
Module containing some re-usable experiment elements
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class
experiment.elements.Elements¶ -
cuddle= PrimitiveInteraction(name='Cuddle', result='Succeed')¶
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cuddle_fail= PrimitiveInteraction(name='Cuddle', result='Fail')¶
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destroy= PrimitiveInteraction(name='Destroy', result='Succeed')¶
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destroy_fail= PrimitiveInteraction(name='Destroy', result='Fail')¶
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eat= PrimitiveInteraction(name='Eat', result='Succeed')¶
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eat_fail= PrimitiveInteraction(name='Eat', result='Fail')¶
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feel= PrimitiveInteraction(name='Feel', result='Succeed')¶
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feel_fail= PrimitiveInteraction(name='Feel', result='Fail')¶
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classmethod
get_enact_logic()¶
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push= PrimitiveInteraction(name='Push', result='Succeed')¶
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push_fail= PrimitiveInteraction(name='Push', result='Fail')¶
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step= PrimitiveInteraction(name='Step', result='Succeed')¶
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step_fail= PrimitiveInteraction(name='Step', result='Fail')¶
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turn_left= PrimitiveInteraction(name='Turn Left', result='Succeed')¶
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turn_right= PrimitiveInteraction(name='Turn Right', result='Succeed')¶
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wait= PrimitiveInteraction(name='Wait', result='Succeed')¶
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